Post by Roese on Aug 5, 2015 6:12:23 GMT -5
Upcoming Version: v193.0, ETA: Wednesday 7:30 AM EDT, STATUS: REVIEWING RELEASE CANDIDATE
* SERVER LAG ("MEGA STALLS") FIX!!
* New Items: Small and Large Bear Traps, for locking players and dinos in their tracks!
* New Structure: Stone Behemoth Gate
* New rare "Alpha" T-Rex can be found that is bigger and meaner than the regular T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
* Tamed Dinos now lay Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them...
* New Door option: "Admin-Only access", which can be combined with PIN coding and Locking. Allows only Admins free access to the door in Tribe-shared environments, everyone else in the Tribe has to either enter PIN code or be locked-out. We recommend combining this with the new "Admin-Only Demolish" Governance option for Shared Structures, otherwise Tribe Members can just Demolish there way into your secret Admin Rooms anyway
* Admins can now "Demote" other admins from within the Tribe Manager (you can not Demote the Founder, so he/she is the ultimate arbiter of justice!). Please use this power wisely!
* You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
* Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
* Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
* Added the rest of the Dino Damage overlays
* Dealt with the Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that , they only yield pearls and oil rarely, and they are significantly less common in the shallows.
* Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
* Canteens are no longer consumed when making soups
* New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
* You can now properly enter spectator mode after dying without getting stuck at a black screen
* More dino blood overlays, & option to disable Dino blood overlays
* Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports
* Fixed various server crashes
* Dedicated servers can now optionally load custom maps via ModID diectly , rather than having to specify the map name directly, using this syntax:
ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325
(where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)
* SERVER LAG ("MEGA STALLS") FIX!!
* New Items: Small and Large Bear Traps, for locking players and dinos in their tracks!
* New Structure: Stone Behemoth Gate
* New rare "Alpha" T-Rex can be found that is bigger and meaner than the regular T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
* Tamed Dinos now lay Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them...
* New Door option: "Admin-Only access", which can be combined with PIN coding and Locking. Allows only Admins free access to the door in Tribe-shared environments, everyone else in the Tribe has to either enter PIN code or be locked-out. We recommend combining this with the new "Admin-Only Demolish" Governance option for Shared Structures, otherwise Tribe Members can just Demolish there way into your secret Admin Rooms anyway
* Admins can now "Demote" other admins from within the Tribe Manager (you can not Demote the Founder, so he/she is the ultimate arbiter of justice!). Please use this power wisely!
* You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
* Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
* Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
* Added the rest of the Dino Damage overlays
* Dealt with the Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that , they only yield pearls and oil rarely, and they are significantly less common in the shallows.
* Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
* Canteens are no longer consumed when making soups
* New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
* You can now properly enter spectator mode after dying without getting stuck at a black screen
* More dino blood overlays, & option to disable Dino blood overlays
* Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports
* Fixed various server crashes
* Dedicated servers can now optionally load custom maps via ModID diectly , rather than having to specify the map name directly, using this syntax:
ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325
(where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)