Post by Murie on Jul 14, 2015 12:11:21 GMT -5
We are watching for this one and will update as soon as we can after it is ready.
Upcoming Version: v186.2, 1:30 pm EST DEPLOYMENT
* After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
* Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it's got SUPER AFFINITY (if you use the right kind of Kibble for your Dino -- for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let's take it one step at a time with seeing how useful it is now
* Fixed an issue replicating network data on Structures (Sign strings, etc)
* Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
* Metal Water Tank is now buildable again ;-P
* Fixed a client connection Timeout case
* Fixed edge case where players weren't quite recovering enough Oxygen when popping head above water at lower server FPS
Current Version: v186.1
* You can place the Preserving Bin again
* Allied Dinos are now immune to your Gas Traps
* Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 -- store them in a Fridge to keep them nearly forever
* Rebalanced some taming speeds: Raw Prime Meat is 70% as fast as it was originally, and appropriate Kibble is now as fast as Raw Prime Meat originally was. (non-Prime meats are the same speed as originally, as is the non-nutritious Cooked Prime Meat)
* Fixed a server inventory-related crash with the Multi-Grill
* Disallowed engrams/items are now automatically destroyed on primitive servers (or any server which uses a custom item list), retroactively. Primitive Servers online again.
* Updated & posted new Server Game.ini for Primitive Servers to correspond to new Engram layout. In the future, we will change this to name-based list rather than indexed list, so it will not become outdated again.
Upcoming Version: v186.2, 1:30 pm EST DEPLOYMENT
* After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
* Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it's got SUPER AFFINITY (if you use the right kind of Kibble for your Dino -- for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let's take it one step at a time with seeing how useful it is now
* Fixed an issue replicating network data on Structures (Sign strings, etc)
* Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
* Metal Water Tank is now buildable again ;-P
* Fixed a client connection Timeout case
* Fixed edge case where players weren't quite recovering enough Oxygen when popping head above water at lower server FPS
Current Version: v186.1
* You can place the Preserving Bin again
* Allied Dinos are now immune to your Gas Traps
* Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 -- store them in a Fridge to keep them nearly forever
* Rebalanced some taming speeds: Raw Prime Meat is 70% as fast as it was originally, and appropriate Kibble is now as fast as Raw Prime Meat originally was. (non-Prime meats are the same speed as originally, as is the non-nutritious Cooked Prime Meat)
* Fixed a server inventory-related crash with the Multi-Grill
* Disallowed engrams/items are now automatically destroyed on primitive servers (or any server which uses a custom item list), retroactively. Primitive Servers online again.
* Updated & posted new Server Game.ini for Primitive Servers to correspond to new Engram layout. In the future, we will change this to name-based list rather than indexed list, so it will not become outdated again.